They are also seen to be strong enough to carry an adult man over with ease, Ganados are also tactically aware and will attempt to surround the player even attempt to flank and ambush the player sometimes. Ganados also possess superhumanly high pain tolerance, managing to take many bullets from a firearm as well as cuts from a combat knife but will eventually die. But if they carry an appropriate weapon, Ganados can throw it, as well as get Dynamite to light and throw it like if it was a Grenade. Almost all Ganados only really wield melee weapons, it is rare to find Ganados with firearms but if the player do so the wield rather a Mini Gun or an RPG or man a turret. Because of Plaga, Ganados have no fear of death nor injuries and continue to attack the armed Leon Scott Kennedy. Unlike zombies, Ganados appear outwardly more human and possess much more intelligence and sentience, being capable of speaking and carry out regular day to day tasks but are under the control of their master, the Los Iluminados cult leader Osmund Saddler, along with others those who control the parasite such as Bitores Mendez and Ramon Salazar. Another cutscene wasn't quite lip-synced properly, either, even though FRAPS said I was maintaining a solid 60 fps.Ganados are undead-like creatures infected with the Las Plagas and the main antagonists in the 2005 survival horror video game Resident Evil 4. But I also sat through a pair of cutscenes at 40-50 fps, causing video to lag four or five seconds behind the audio. This typically happened to me when graphical effects like the heat waves around a torch appeared on screen, or when a ton of enemies crowded into my field of view. There's a problem with that locked 60 fps, though-if anything causes the game to dip below 60, which happened to me multiple times in my playthrough, it starts moving in slow motion. And after playing at 60 fps, the original framerate feels comically sluggish. Some environmental textures are mottled and ugly, others surprisingly detailed.
They haven't been dramatically altered-higher resolution textures mean the characters and environments look sharp even at 1440p-but the models are still limited to their original polygon counts. I played the game at both 1920x12x1440 on two PCs, thanks to Steam Cloud support, and thought the character models and lighting held up well. The game defaults to the new HD textures and 60 frames per second, but also includes the original textures and a 30 fps option. The most significant additions Capcom made to this version of Resident Evil 4-higher definition textures and a locked 60 fps framerate-are both adjustable in the graphics options settings. The Xbox 360 controller is also fully supported, including new in-game graphics for all of its buttons. Thankfully, more important keys can be remapped, and I liked having the run button tied to my mouse for quick getaways. Another quibble: two of the buttons used for quicktime events, X and C, are hard to press quickly when your fingers are poised over WASD.
Those keys can't be remapped, which is annoying. You can't use the mouse to move items around in the briefcase, and instead have to use a clunky combination of Backspace and the Page Up/Down buttons to pick up and rotate items around. And while mouse support works great for shooting, it hasn't been fully integrated with the the rest of the in-game interface.
Capcom did include some basic PC options for adjusting key bindings and display resolution, though the game runs letterboxed on 16:10 monitors and doesn't let you customize each key in the options. I jumped with surprise a couple times when Ganados snuck up on me from outside my field of view.Ĭapcom didn't build an FOV slider into this PC port, but even a small change to that field of view could ruin the fine line of empowerment and danger RE4's combat dances on. That tuned-to-perfection over-the-shoulder camera angle keeps Leon vulnerable when I take aim. Headshots are easier, yes, but tougher enemies can soak up the bullets, and swarms can still overwhelm me and cause me to miss plenty of headshots. But on normal difficulty, RE4 still feels remarkably balanced. I thought that the aiming precision of the mouse might make headshots too easy, leaving Leon's attache case brimming with unused rounds.
Playing on the PC only makes the game better.